/*--------------------------------------------
author: https://leeland.info
file:pushplayer.nut
description:
Allows you to add a velocity vector to any player via trigger.
Call it from a trigger with something like
OnStartTouch !activator runscriptcode OurPushPlayer(0,0,400)
OnStartTouch !activator runscriptcode OurPushPlayer(-200,100,400)
etc
A note on values, 4096 is the maximum velocity, values below 250 don't move the player at all.
Z Values around 700 will incap, 1000 or so will prove fatal
--------------------------------------------*/
function OurPushPlayer(x,y,z) {
local addv = Vector(x,y,z); // 4096 max velocity, anything higher is clamped
local v = self.GetVelocity()
self.SetVelocity(v+addv);
}
// slip in a reference to our function in the global table so we can access from all objects,
// *technique to use sparingly! Your function could overwrite another. Name uniquely to try and avoid conflicts*
::OurPushPlayer <- OurPushPlayer;