01-24-2011, 01:50 AM | ||
Join Date: Feb 2010
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I noticed after enveloping it all and the merging all the objects, the finale thing , the animation works, but the model stretches larger larger.. Is that problem with weights?
Also the wheel are missing in hammer editor. Still not quite there yet as thought. lol Edit; Nevermind figured it out. Animation test #2 with moving wheels. http://www.youtube.com/watch?v=KpRpcWVBC0A Quote:
http://www.l4dmaps.com/details.php?file=7359 Last edited by Keldorn: 01-24-2011 at 04:14 AM. |
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01-24-2011, 03:28 PM | |
Join Date: Feb 2010
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The sound is being played from the model with ae_cl_playsound. There is a whole page here on these.
http://developer.valvesoftware.com/w...imation_Events But I saw this decompiled Crashcourse escape vehicle .QC file. $attachment is also really interesting, in the escape vehicle they attach the pointview multiplayer camera, lights and everything to nulls in the model. In the video I have the window attached to a null/bone in the model. I would be so lost without decompiles to learn from. lol |
01-27-2011, 12:37 AM | |
Join Date: Feb 2010
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It is a bit weird. I figured out how to get around it. By panning sideways holding hte R mouse button getting near it then scrolling in. Just strange, I dont get why they would make the camera like that. And that "Z" key which zooms. That just messes up the whole view make it looks like your seeing threw a glass bowl. That just seems useless and there just to throw you off.
Here is another animation I made with the L4D1 police car. I think you'll be surprised at its quality. http://www.youtube.com/watch?v=58skrZz7E4s I'm getting a pretty good hang of this animating with the Nulls. Still don't understand the Direct3D Chains yet though. lol This car in the video has all x axis turning wheels and 2 front wheels can turn on the y Axis as well. (as you can see in the video), there is also a carriage/suspension on the car you can see the body of the car moving a bit. Specially when it hits the fence. So you do have alot of experience with XSI? Thanks for you help a lot with that long post you wrote on the first page of the thread that helped alot. Last edited by Keldorn: 01-27-2011 at 12:45 AM. |
01-27-2011, 09:05 AM | |
Join Date: Jan 2010
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Wows, that does look really convicing, especially how the car bounces from the suspension. I was wondering if you were able to import properly or not. The problem with mine is when I'm decompiling, then import it into XSI, all the skeletal info is lost or placed incorrectly, as well as the whole model is shifted 90 degrees. I haven't looked into it too much, but maybe you have some suggestions.
As for XSI experience, I have used the same modtool 6 over five years ago for CS:S, and then I started back when I got L4D2. The animation I just figured out a couple months ago, I just never tried due to lack of tutorials. Here's something I found that helped me make a rolling garage door. http://www.youtube.com/watch?v=4yQua6SGf1A Oh yeah, don't use the z key, I think it's for rendering with camera effects(FOV I guess). Last edited by HellaLouYaah: 01-27-2011 at 09:20 AM. |