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![]() Join Date: Feb 2010
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Posts: 2,122
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I found this video, http://vimeo.com/11232782
(which is not even in english, it sounds like german or something) but the first minute of the vid helped alot to show how to make animation. So I imported some VMF geomentry of a intersecting road, and I took a car model and figured out how to animate it along a the road and turn it into the intersection with the keyframes. The bit I can't figure out is how to get this animation exported in the model. I just want to test this out and get this model in the hammer as a prop_dynamic with this animation but have no idea how. I hope someone can help me out here. I'm lost with this. lol arhh! Where is the documention.. Its so bad I had to understand a german video. Seriously why isn't this stuff documented by on the valve wiki.. Last edited by Keldorn: 01-20-2011 at 02:21 PM. |
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![]() Join Date: Feb 2010
Reputation: 120
Posts: 2,122
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So.. I got the model animated.
![]() But in hammer editor the animation is wrong. It appears its being offset by something. I think there is something I don't understand yet about wieghtsmaps maby , I have no clue really. I guess I'm going to have to learn this by trai and error rather then a conclusive tutorial because there is none. |
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![]() Join Date: Feb 2010
Reputation: 120
Posts: 2,122
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I think I'm getting better hang of this now. So this time I animated it and the animation was not screwed up.
![]() So now the phyics, the model appears be non solid. I did include a phy.smd with the .qc , but it came from the decompiled jeep. HellaLouYaah do you know how to make the model solid and the collision follow with the jeep as it moves? Edit: Actually it looks the collision is not even near the jeep in the model viewer. http://i51.tinypic.com/5mk8xk.jpg I think the collision mesh is at the end of the animation! Great another thing I have to figure out.. ![]() Last edited by Keldorn: 01-21-2011 at 01:21 PM. |
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